/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #include "oslutil.h" #include "stdcycles.h" shader node_wireframe(string bump_offset = "center", int use_pixel_size = 0, float Size = 0.01, output float Fac = 0.0) { Fac = wireframe("triangles", Size, use_pixel_size); /* TODO(sergey): Since we can't use autodiff here we do algebraic * calculation of derivatives by definition. We could probably * optimize this a bit by doing some extra calculation in wireframe(). */ if (bump_offset == "dx") { point dx = Dx(P); P -= dx; Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dx); } else if (bump_offset == "dy") { point dy = Dy(P); P -= dy; Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dy); } }