/* SPDX-License-Identifier: BSD-3-Clause * * Adapted from Open Shading Language * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011-2022 Blender Foundation. */ #pragma once CCL_NAMESPACE_BEGIN /* Multiple importance sampling utilities. */ ccl_device float balance_heuristic(float a, float b) { return (a) / (a + b); } ccl_device float balance_heuristic_3(float a, float b, float c) { return (a) / (a + b + c); } ccl_device float power_heuristic(float a, float b) { return (a * a) / (a * a + b * b); } ccl_device float power_heuristic_3(float a, float b, float c) { return (a * a) / (a * a + b * b + c * c); } ccl_device float max_heuristic(float a, float b) { return (a > b) ? 1.0f : 0.0f; } CCL_NAMESPACE_END