/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #include "kernel/sample/jitter.h" #include "kernel/sample/sobol_burley.h" #include "util/hash.h" CCL_NAMESPACE_BEGIN /* Pseudo random numbers, uncomment this for debugging correlations. Only run * this single threaded on a CPU for repeatable results. */ //#define __DEBUG_CORRELATION__ ccl_device_forceinline float path_rng_1D(KernelGlobals kg, uint rng_hash, int sample, int dimension) { #ifdef __DEBUG_CORRELATION__ return (float)drand48(); #endif if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) { return sobol_burley_sample_1D(sample, dimension, rng_hash); } else { return pmj_sample_1D(kg, sample, rng_hash, dimension); } } ccl_device_forceinline float2 path_rng_2D(KernelGlobals kg, uint rng_hash, int sample, int dimension) { #ifdef __DEBUG_CORRELATION__ return make_float2((float)drand48(), (float)drand48()); #endif if (kernel_data.integrator.sampling_pattern == SAMPLING_PATTERN_SOBOL_BURLEY) { return sobol_burley_sample_2D(sample, dimension, rng_hash); } else { return pmj_sample_2D(kg, sample, rng_hash, dimension); } } /** * 1D hash recommended from "Hash Functions for GPU Rendering" JCGT Vol. 9, No. 3, 2020 * See https://www.shadertoy.com/view/4tXyWN and https://www.shadertoy.com/view/XlGcRh * http://www.jcgt.org/published/0009/03/02/paper.pdf */ ccl_device_inline uint hash_iqint1(uint n) { n = (n << 13U) ^ n; n = n * (n * n * 15731U + 789221U) + 1376312589U; return n; } /** * 2D hash recommended from "Hash Functions for GPU Rendering" JCGT Vol. 9, No. 3, 2020 * See https://www.shadertoy.com/view/4tXyWN and https://www.shadertoy.com/view/XlGcRh * http://www.jcgt.org/published/0009/03/02/paper.pdf */ ccl_device_inline uint hash_iqnt2d(const uint x, const uint y) { const uint qx = 1103515245U * ((x >> 1U) ^ (y)); const uint qy = 1103515245U * ((y >> 1U) ^ (x)); const uint n = 1103515245U * ((qx) ^ (qy >> 3U)); return n; } ccl_device_inline uint path_rng_hash_init(KernelGlobals kg, const int sample, const int x, const int y) { const uint rng_hash = hash_iqnt2d(x, y) ^ kernel_data.integrator.seed; #ifdef __DEBUG_CORRELATION__ srand48(rng_hash + sample); #else (void)sample; #endif return rng_hash; } /** * Splits samples into two different classes, A and B, which can be * compared for variance estimation. */ ccl_device_inline bool sample_is_class_A(int pattern, int sample) { #if 0 if (!(pattern == SAMPLING_PATTERN_PMJ || pattern == SAMPLING_PATTERN_SOBOL_BURLEY)) { /* Fallback: assign samples randomly. * This is guaranteed to work "okay" for any sampler, but isn't good. * (Note: the seed constant is just a random number to guard against * possible interactions with other uses of the hash. There's nothing * special about it.) */ return hash_hp_seeded_uint(sample, 0xa771f873) & 1; } #else (void)pattern; #endif /* This follows the approach from section 10.2.1 of "Progressive * Multi-Jittered Sample Sequences" by Christensen et al., but * implemented with efficient bit-fiddling. * * This approach also turns out to work equally well with Sobol-Burley * (see https://developer.blender.org/D15746#429471). */ return popcount(uint(sample) & 0xaaaaaaaa) & 1; } CCL_NAMESPACE_END