#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2011, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** import sys import os import Blender as B def normpath(path): return os.path.abspath(os.path.normpath(path)) Import ('env') oso_files = [] if env['WITH_BF_CYCLES_OSL']: shaders = env.Clone() # osl compiler osl_compiler = File(env.subst(env['BF_OSL_COMPILER'])).abspath # build directory root_build_dir = normpath(env['BF_BUILDDIR']) build_dir = os.path.join(root_build_dir, 'intern/cycles/kernel/shaders') # source directories and files source_dir = Dir('.').srcnode().path # dependencies dependencies = shaders.Glob('*.h') for f in os.listdir(source_dir): if f.endswith('.osl'): osl_file = os.path.join(source_dir, f) oso_file = os.path.join(build_dir, f.replace('.osl', '.oso')) command = "\"%s\" -q -O2 -I\"%s\" -o \"%s\" \"%s\"" % (osl_compiler, source_dir, oso_file, osl_file) shaders.Command(oso_file, f, command) shaders.Depends(oso_file, [f] + dependencies) oso_files.append(oso_file) Return('oso_files')