#!/usr/bin/python import sys import os import Blender as B def normpath(path): return os.path.abspath(os.path.normpath(path)) Import ('env') oso_files = [] if env['WITH_BF_CYCLES_OSL']: shaders = env.Clone() # osl compiler osl_compiler = File(env.subst(env['BF_OSL_COMPILER'])).abspath # build directory root_build_dir = normpath(env['BF_BUILDDIR']) build_dir = os.path.join(root_build_dir, 'intern/cycles/kernel/shaders') # source directories and files source_dir = Dir('.').srcnode().path # dependencies dependencies = shaders.Glob('*.h') for f in os.listdir(source_dir): if f.endswith('.osl'): osl_file = os.path.join(source_dir, f) oso_file = os.path.join(build_dir, f.replace('.osl', '.oso')) command = "%s -O2 -I%s -o %s %s" % (osl_compiler, source_dir, oso_file, osl_file) shaders.Command(oso_file, f, command) shaders.Depends(oso_file, [f] + dependencies) oso_files.append(oso_file) Return('oso_files')