/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdcycles.h" shader node_attribute(string bump_offset = "center", string name = "", output point Vector = point(0.0, 0.0, 0.0), output color Color = 0.0, output float Fac = 0.0, output float Alpha = 0.0) { float data[4] = {0.0, 0.0, 0.0, 0.0}; getattribute(name, data); Color = color(data[0], data[1], data[2]); Vector = point(Color); getattribute(name, Fac); Alpha = data[3]; if (bump_offset == "dx") { Color += Dx(Color); Vector += Dx(Vector); Fac += Dx(Fac); Alpha += Dx(Alpha); } else if (bump_offset == "dy") { Color += Dy(Color); Vector += Dy(Vector); Fac += Dy(Fac); Alpha += Dy(Alpha); } }