/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "stdosl.h" shader node_brightness( color ColorIn = 0.8, float Bright = 0.0, float Contrast = 0.0, output color ColorOut = 0.8) { float a = 1.0 + Contrast; float b = Bright - Contrast * 0.5; ColorOut[0] = max(a * ColorIn[0] + b, 0.0); ColorOut[1] = max(a * ColorIn[1] + b, 0.0); ColorOut[2] = max(a * ColorIn[2] + b, 0.0); }