/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /* Color Management */ float color_srgb_to_scene_linear(float c) { if (c < 0.04045) return (c < 0.0) ? 0.0 : c * (1.0 / 12.92); else return pow((c + 0.055) * (1.0 / 1.055), 2.4); } float color_scene_linear_to_srgb(float c) { if (c < 0.0031308) return (c < 0.0) ? 0.0 : c * 12.92; else return 1.055 * pow(c, 1.0 / 2.4) - 0.055; } color color_srgb_to_scene_linear(color c) { return color( color_srgb_to_scene_linear(c[0]), color_srgb_to_scene_linear(c[1]), color_srgb_to_scene_linear(c[2])); } color color_scene_linear_to_srgb(color c) { return color( color_scene_linear_to_srgb(c[0]), color_scene_linear_to_srgb(c[1]), color_scene_linear_to_srgb(c[2])); } color color_unpremultiply(color c, float alpha) { if(alpha != 1.0 && alpha != 0.0) return c/alpha; return c; } /* Color Operations */ color rgb_to_hsv(color rgb) { float cmax, cmin, h, s, v, cdelta; color c; cmax = max(rgb[0], max(rgb[1], rgb[2])); cmin = min(rgb[0], min(rgb[1], rgb[2])); cdelta = cmax - cmin; v = cmax; if (cmax != 0.0) { s = cdelta / cmax; } else { s = 0.0; h = 0.0; } if (s == 0.0) { h = 0.0; } else { c = (color(cmax, cmax, cmax) - rgb) / cdelta; if (rgb[0] == cmax) h = c[2] - c[1]; else if (rgb[1] == cmax) h = 2.0 + c[0] - c[2]; else h = 4.0 + c[1] - c[0]; h /= 6.0; if (h < 0.0) h += 1.0; } return color(h, s, v); } color hsv_to_rgb(color hsv) { float i, f, p, q, t, h, s, v; color rgb; h = hsv[0]; s = hsv[1]; v = hsv[2]; if (s == 0.0) { rgb = color(v, v, v); } else { if (h == 1.0) h = 0.0; h *= 6.0; i = floor(h); f = h - i; rgb = color(f, f, f); p = v * (1.0 - s); q = v * (1.0 - (s * f)); t = v * (1.0 - (s * (1.0 - f))); if (i == 0.0) rgb = color(v, t, p); else if (i == 1.0) rgb = color(q, v, p); else if (i == 2.0) rgb = color(p, v, t); else if (i == 3.0) rgb = color(p, q, v); else if (i == 4.0) rgb = color(t, p, v); else rgb = color(v, p, q); } return rgb; }