/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdcycles.h" shader node_convert_from_int(int value_int = 0, output string value_string = "", output float value_float = 0.0, output color value_color = 0.0, output vector value_vector = vector(0.0, 0.0, 0.0), output point value_point = point(0.0, 0.0, 0.0), output normal value_normal = normal(0.0, 0.0, 0.0)) { float f = (float)value_int; value_float = f; value_color = color(f, f, f); value_vector = vector(f, f, f); value_point = point(f, f, f); value_normal = normal(f, f, f); }