/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "stdosl.h" shader node_convert_from_vector( vector Vector = vector(0.0, 0.0, 0.0), output string String = "", output float Val = 0.0, output int ValInt = 0, output color Color = color(0.0, 0.0, 0.0), output point Point = point(0.0, 0.0, 0.0), output normal Normal = normal(0.0, 0.0, 0.0)) { Val = (Vector[0] + Vector[1] + Vector[2]) * (1.0 / 3.0); ValInt = (int)((Normal[0] + Normal[1] + Normal[2]) * (1.0 / 3.0)); Color = color(Vector[0], Vector[1], Vector[2]); Point = point(Vector[0], Vector[1], Vector[2]); Normal = normal(Vector[0], Vector[1], Vector[2]); }