/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdcycles.h" shader node_displacement(string space = "object", float Height = 0.0, float Midlevel = 0.5, float Scale = 1.0, normal Normal = N, output vector Displacement = vector(0.0, 0.0, 0.0)) { Displacement = Normal; if (space == "object") { Displacement = transform("object", Displacement); } Displacement = normalize(Displacement) * (Height - Midlevel) * Scale; if (space == "object") { Displacement = transform("object", "world", Displacement); } }