/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ float fresnel_dielectric_cos(float cosi, float eta) { /* compute fresnel reflectance without explicitly computing * the refracted direction */ float c = fabs(cosi); float g = eta * eta - 1 + c * c; float result; if (g > 0) { g = sqrt(g); float A = (g - c) / (g + c); float B = (c * (g + c) - 1) / (c * (g - c) + 1); result = 0.5 * A * A * (1 + B * B); } else result = 1.0; /* TIR (no refracted component) */ return result; } color fresnel_conductor(float cosi, color eta, color k) { color cosi2 = color(cosi * cosi); color one = color(1, 1, 1); color tmp_f = eta * eta + k * k; color tmp = tmp_f * cosi2; color Rparl2 = (tmp - (2.0 * eta * cosi) + one) / (tmp + (2.0 * eta * cosi) + one); color Rperp2 = (tmp_f - (2.0 * eta * cosi) + cosi2) / (tmp_f + (2.0 * eta * cosi) + cosi2); return (Rparl2 + Rperp2) * 0.5; }