/* * Copyright 2012, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "stdosl.h" shader node_hair_info( output float IsStrand = 0.0, output float Intercept = 0.0, output float Thickness = 0.0, output normal TangentNormal = N) { getattribute("geom:is_curve", IsStrand); getattribute("geom:curve_intercept", Intercept); getattribute("geom:curve_thickness", Thickness); getattribute("geom:curve_tangent_normal", TangentNormal); }