/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "stdosl.h" #include "node_color.h" shader node_hsv( float Hue = 0.5, float Saturation = 1.0, float Value = 1.0, float Fac = 0.5, color ColorIn = 0.0, output color ColorOut = 0.0) { color Color = rgb_to_hsv(ColorIn); // remember: fmod doesn't work for negative numbers Color[0] += Hue + 0.5; Color[0] = fmod(Color[0], 1.0); Color[1] *= Saturation; Color[2] *= Value; Color = hsv_to_rgb(Color); ColorOut = mix(ColorIn, Color, Fac); }