/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #include "stdosl.h" #include "node_color.h" shader node_hsv( float Hue = 0.5, float Saturation = 1.0, float Value = 1.0, float Fac = 0.5, color ColorIn = 0.0, output color ColorOut = 0.0) { color Color = rgb_to_hsv(ColorIn); // remember: fmod doesn't work for negative numbers Color[0] += Hue + 0.5; Color[0] = fmod(Color[0], 1.0); Color[1] *= Saturation; Color[2] *= Value; Color = hsv_to_rgb(Color); ColorOut = mix(ColorIn, Color, Fac); }