/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" shader node_map_range(float Value = 1.0, float FromMin = 0.0, float FromMax = 1.0, float ToMin = 0.0, float ToMax = 1.0, output float Result = 0.0) { if (FromMax != FromMin) { Result = ToMin + ((Value - FromMin) / (FromMax - FromMin)) * (ToMax - ToMin); } }