/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" float safe_divide(float a, float b) { float result; if (b == 0.0) result = 0.0; else result = a / b; return result; } float safe_modulo(float a, float b) { float result; if (b == 0.0) result = 0.0; else result = fmod(a, b); return result; } float safe_sqrt(float a) { float result; if (a > 0.0) result = sqrt(a); else result = 0.0; return result; } float safe_log(float a, float b) { if (a < 0.0 || b < 0.0) return 0.0; return log(a) / log(b); } shader node_math(string type = "add", int use_clamp = 0, float Value1 = 0.0, float Value2 = 0.0, output float Value = 0.0) { /* OSL asin, acos, pow check for values that could give rise to nan */ if (type == "add") Value = Value1 + Value2; else if (type == "subtract") Value = Value1 - Value2; else if (type == "multiply") Value = Value1 * Value2; else if (type == "divide") Value = safe_divide(Value1, Value2); else if (type == "sine") Value = sin(Value1); else if (type == "cosine") Value = cos(Value1); else if (type == "tangent") Value = tan(Value1); else if (type == "arcsine") Value = asin(Value1); else if (type == "arccosine") Value = acos(Value1); else if (type == "arctangent") Value = atan(Value1); else if (type == "power") Value = pow(Value1, Value2); else if (type == "logarithm") Value = safe_log(Value1, Value2); else if (type == "minimum") Value = min(Value1, Value2); else if (type == "maximum") Value = max(Value1, Value2); else if (type == "round") Value = floor(Value1 + 0.5); else if (type == "less_than") Value = Value1 < Value2; else if (type == "greater_than") Value = Value1 > Value2; else if (type == "modulo") Value = safe_modulo(Value1, Value2); else if (type == "absolute") Value = fabs(Value1); else if (type == "arctan2") Value = atan2(Value1, Value2); else if (type == "floor") Value = floor(Value1); else if (type == "ceil") Value = ceil(Value1); else if (type == "fract") Value = Value1 - floor(Value1); else if (type == "sqrt") Value = safe_sqrt(Value1); if (use_clamp) Value = clamp(Value, 0.0, 1.0); }