/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #include "stdosl.h" #include "oslutil.h" shader node_rgb_ramp( color ramp_color[RAMP_TABLE_SIZE] = {0.0}, float ramp_alpha[RAMP_TABLE_SIZE] = {0.0}, int ramp_interpolate = 1, float Fac = 0.0, output color Color = 0.0, output float Alpha = 1.0) { float f = clamp(Fac, 0.0, 1.0) * (RAMP_TABLE_SIZE - 1); /* clamp int as well in case of NaN */ int i = (int)f; if (i < 0) i = 0; if (i >= RAMP_TABLE_SIZE) i = RAMP_TABLE_SIZE - 1; float t = f - (float)i; Color = ramp_color[i]; Alpha = ramp_alpha[i]; if (ramp_interpolate && t > 0.0) { Color = (1.0 - t) * Color + t * ramp_color[i + 1]; Alpha = (1.0 - t) * Alpha + t * ramp_alpha[i + 1]; } }