/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdcycles.h" shader node_scatter_volume(color Color = color(0.8, 0.8, 0.8), float Density = 1.0, float Anisotropy = 0.0, output closure color Volume = 0) { Volume = (Color * max(Density, 0.0)) * henyey_greenstein(Anisotropy); }