/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License */ #include "stdosl.h" #include "node_color.h" shader node_separate_hsv( color Color = 0.8, output float H = 0.0, output float S = 0.0, output float V = 0.0) { color col = rgb_to_hsv(Color); H = col[0]; S = col[1]; V = col[2]; }