/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" shader node_toon_bsdf( color Color = 0.8, string component = "Diffuse", float Size = 0.5, float Smooth = 0.0, normal Normal = N, output closure color BSDF = 0) { if (component == "Diffuse") BSDF = Color * diffuse_toon(Normal, Size, Smooth); else if (component == "Glossy") BSDF = Color * glossy_toon(Normal, Size, Smooth); }