/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" shader node_uv_map( int from_dupli = 0, string name = "", string bump_offset = "center", output point UV = point(0.0, 0.0, 0.0)) { if (from_dupli) { getattribute("geom:dupli_uv", UV); } else { if (name == "") getattribute("geom:uv", UV); else getattribute(name, UV); } if (bump_offset == "dx") { if (!from_dupli) { UV += Dx(UV); } } else if (bump_offset == "dy") { if (!from_dupli) { UV += Dy(UV); } } }