/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" shader node_vector_math( string type = "Add", vector Vector1 = vector(0.0, 0.0, 0.0), vector Vector2 = vector(0.0, 0.0, 0.0), output float Value = 0.0, output vector Vector = vector(0.0, 0.0, 0.0)) { if (type == "Add") { Vector = Vector1 + Vector2; Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0; } else if (type == "Subtract") { Vector = Vector1 - Vector2; Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0; } else if (type == "Average") { Value = length(Vector1 + Vector2); Vector = normalize(Vector1 + Vector2); } else if (type == "Dot Product") { Value = dot(Vector1, Vector2); } else if (type == "Cross Product") { vector c = cross(Vector1, Vector2); Value = length(c); Vector = normalize(c); } else if (type == "Normalize") { Value = length(Vector1); Vector = normalize(Vector1); } }