/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "stdosl.h" shader node_vector_math( string type = "Add", vector Vector1 = vector(0.0, 0.0, 0.0), vector Vector2 = vector(0.0, 0.0, 0.0), output float Value = 0.0, output vector Vector = vector(0.0, 0.0, 0.0)) { if (type == "Add") { Vector = Vector1 + Vector2; Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0; } if (type == "Subtract") { Vector = Vector1 - Vector2; Value = (abs(Vector[0]) + abs(Vector[1]) + abs(Vector[2])) / 3.0; } if (type == "Average") { Value = length(Vector1 + Vector2); Vector = normalize(Vector1 + Vector2); } if (type == "Dot Product") { Value = dot(Vector1, Vector2); } if (type == "Cross Product") { vector c = cross(Vector1, Vector2); Value = length(c); Vector = normalize(c); } if (type == "Normalize") { Value = length(Vector1); Vector = normalize(Vector1); } }