/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdcycles.h" shader node_vector_transform(string type = "vector", string convert_from = "world", string convert_to = "object", vector VectorIn = vector(0.0, 0.0, 0.0), output vector VectorOut = vector(0.0, 0.0, 0.0)) { if (type == "vector" || type == "normal") { VectorOut = transform(convert_from, convert_to, VectorIn); if (type == "normal") VectorOut = normalize(VectorOut); } else if (type == "point") { point Point = (point)VectorIn; VectorOut = transform(convert_from, convert_to, Point); } }