/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "stdosl.h" #include "oslutil.h" shader node_wireframe( string bump_offset = "center", int use_pixel_size = 0, float Size = 0.01, output float Fac = 0.0) { Fac = wireframe("triangles", Size, use_pixel_size); /* TODO(sergey): Since we can't use autodiff here we do algebraic * calculation of derivatives by definition. We could probably * optimize this a bit by doing some extra calculation in wireframe(). */ if (bump_offset == "dx") { point dx = Dx(P); P -= dx; Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dx); } else if (bump_offset == "dy") { point dy = Dy(P); P -= dy; Fac += (Fac - wireframe("triangles", Size, use_pixel_size)) / length(dy); } }