/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2011, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CCL_OSLUTIL_H #define CCL_OSLUTIL_H // Return wireframe opacity factor [0, 1] given a geometry type in // ("triangles", "polygons" or "patches"), and a line_width in raster // or world space depending on the last (raster) boolean argument. // float wireframe(string edge_type, float line_width, int raster) { // ray differentials are so big in diffuse context that this function would always return "wire" if (raytype("path:diffuse")) return 0.0; int np = 0; point p[64]; float pixelWidth = 1; if (edge_type == "triangles") { np = 3; if (!getattribute("geom:trianglevertices", p)) return 0.0; } else if (edge_type == "polygons" || edge_type == "patches") { getattribute("geom:numpolyvertices", np); if (np < 3 || !getattribute("geom:polyvertices", p)) return 0.0; } if (raster) { // Project the derivatives of P to the viewing plane defined // by I so we have a measure of how big is a pixel at this point float pixelWidthX = length(Dx(P) - dot(Dx(P), I) * I); float pixelWidthY = length(Dy(P) - dot(Dy(P), I) * I); // Take the average of both axis' length pixelWidth = (pixelWidthX + pixelWidthY) / 2; } // Use half the width as the neighbor face will render the // other half. And take the square for fast comparison pixelWidth *= 0.5 * line_width; pixelWidth *= pixelWidth; for (int i = 0; i < np; i++) { int i2 = i ? i - 1 : np - 1; vector dir = P - p[i]; vector edge = p[i] - p[i2]; vector crs = cross(edge, dir); // At this point dot(crs, crs) / dot(edge, edge) is // the square of area / length(edge) == square of the // distance to the edge. if (dot(crs, crs) < (dot(edge, edge) * pixelWidth)) return 1; } return 0; } float wireframe(string edge_type, float line_width) { return wireframe(edge_type, line_width, 1); } float wireframe(string edge_type) { return wireframe(edge_type, 1.0, 1); } float wireframe() { return wireframe("polygons", 1.0, 1); } #endif /* CCL_OSLUTIL_H */