///////////////////////////////////////////////////////////////////////////// // Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Sony Pictures Imageworks nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ///////////////////////////////////////////////////////////////////////////// #ifndef CCL_STDCYCLESOSL_H #define CCL_STDCYCLESOSL_H #include "stdosl.h" // Declaration of built-in functions and closures, stdosl.h does not make // these available so we have to redefine them. #define BUILTIN [[int builtin = 1]] #define BUILTIN_DERIV [[ int builtin = 1, int deriv = 1 ]] closure color diffuse_ramp(normal N, color colors[8]) BUILTIN; closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN; closure color diffuse_toon(normal N, float size, float smooth) BUILTIN; closure color glossy_toon(normal N, float size, float smooth) BUILTIN; closure color microfacet_ggx(normal N, float ag) BUILTIN; closure color microfacet_ggx_aniso(normal N, vector T, float ax, float ay) BUILTIN; closure color microfacet_ggx_refraction(normal N, float ag, float eta) BUILTIN; closure color microfacet_multi_ggx(normal N, float ag, color C) BUILTIN; closure color microfacet_multi_ggx_aniso(normal N, vector T, float ax, float ay, color C) BUILTIN; closure color microfacet_multi_ggx_glass(normal N, float ag, float eta, color C) BUILTIN; closure color microfacet_ggx_fresnel(normal N, float ag, float eta, color C, color Cspec0) BUILTIN; closure color microfacet_ggx_aniso_fresnel( normal N, vector T, float ax, float ay, float eta, color C, color Cspec0) BUILTIN; closure color microfacet_multi_ggx_fresnel(normal N, float ag, float eta, color C, color Cspec0) BUILTIN; closure color microfacet_multi_ggx_aniso_fresnel( normal N, vector T, float ax, float ay, float eta, color C, color Cspec0) BUILTIN; closure color microfacet_multi_ggx_glass_fresnel(normal N, float ag, float eta, color C, color Cspec0) BUILTIN; closure color microfacet_beckmann(normal N, float ab) BUILTIN; closure color microfacet_beckmann_aniso(normal N, vector T, float ax, float ay) BUILTIN; closure color microfacet_beckmann_refraction(normal N, float ab, float eta) BUILTIN; closure color ashikhmin_shirley(normal N, vector T, float ax, float ay) BUILTIN; closure color ashikhmin_velvet(normal N, float sigma) BUILTIN; closure color ambient_occlusion() BUILTIN; closure color principled_diffuse(normal N, float roughness) BUILTIN; closure color principled_sheen(normal N) BUILTIN; closure color principled_clearcoat(normal N, float clearcoat, float clearcoat_roughness) BUILTIN; // BSSRDF closure color bssrdf(string method, normal N, vector radius, color albedo) BUILTIN; // Hair closure color hair_reflection(normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN; closure color hair_transmission(normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN; closure color principled_hair(normal N, color sigma, float roughnessu, float roughnessv, float coat, float alpha, float eta) BUILTIN; // Volume closure color henyey_greenstein(float g) BUILTIN; closure color absorption() BUILTIN; normal ensure_valid_reflection(normal Ng, vector I, normal N) { /* The implementation here mirrors the one in kernel_montecarlo.h, * check there for an explanation of the algorithm. */ float sqr(float x) { return x * x; } vector R = 2 * dot(N, I) * N - I; float threshold = min(0.9 * dot(Ng, I), 0.01); if (dot(Ng, R) >= threshold) { return N; } float NdotNg = dot(N, Ng); vector X = normalize(N - NdotNg * Ng); float Ix = dot(I, X), Iz = dot(I, Ng); float Ix2 = sqr(Ix), Iz2 = sqr(Iz); float a = Ix2 + Iz2; float b = sqrt(Ix2 * (a - sqr(threshold))); float c = Iz * threshold + a; float fac = 0.5 / a; float N1_z2 = fac * (b + c), N2_z2 = fac * (-b + c); int valid1 = (N1_z2 > 1e-5) && (N1_z2 <= (1.0 + 1e-5)); int valid2 = (N2_z2 > 1e-5) && (N2_z2 <= (1.0 + 1e-5)); float N_new_x, N_new_z; if (valid1 && valid2) { float N1_x = sqrt(1.0 - N1_z2), N1_z = sqrt(N1_z2); float N2_x = sqrt(1.0 - N2_z2), N2_z = sqrt(N2_z2); float R1 = 2 * (N1_x * Ix + N1_z * Iz) * N1_z - Iz; float R2 = 2 * (N2_x * Ix + N2_z * Iz) * N2_z - Iz; valid1 = (R1 >= 1e-5); valid2 = (R2 >= 1e-5); if (valid1 && valid2) { N_new_x = (R1 < R2) ? N1_x : N2_x; N_new_z = (R1 < R2) ? N1_z : N2_z; } else { N_new_x = (R1 > R2) ? N1_x : N2_x; N_new_z = (R1 > R2) ? N1_z : N2_z; } } else if (valid1 || valid2) { float Nz2 = valid1 ? N1_z2 : N2_z2; N_new_x = sqrt(1.0 - Nz2); N_new_z = sqrt(Nz2); } else { return Ng; } return N_new_x * X + N_new_z * Ng; } #endif /* CCL_STDOSL_H */