/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device void kernel_enqueue_inactive(KernelGlobals *kg, ccl_local_param unsigned int *local_queue_atomics) { #ifdef __BRANCHED_PATH__ /* Enqeueue RAY_INACTIVE rays into QUEUE_INACTIVE_RAYS queue. */ if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) { *local_queue_atomics = 0; } ccl_barrier(CCL_LOCAL_MEM_FENCE); int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); char enqueue_flag = 0; if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_INACTIVE)) { enqueue_flag = 1; } enqueue_ray_index_local(ray_index, QUEUE_INACTIVE_RAYS, enqueue_flag, kernel_split_params.queue_size, local_queue_atomics, kernel_split_state.queue_data, kernel_split_params.queue_index); #endif /* __BRANCHED_PATH__ */ } CCL_NAMESPACE_END