/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device void kernel_indirect_subsurface(KernelGlobals *kg) { int thread_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); if(thread_index == 0) { /* We will empty both queues in this kernel. */ kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0; kernel_split_params.queue_index[QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS] = 0; } int ray_index; get_ray_index(kg, thread_index, QUEUE_ACTIVE_AND_REGENERATED_RAYS, kernel_split_state.queue_data, kernel_split_params.queue_size, 1); ray_index = get_ray_index(kg, thread_index, QUEUE_HITBG_BUFF_UPDATE_TOREGEN_RAYS, kernel_split_state.queue_data, kernel_split_params.queue_size, 1); #ifdef __SUBSURFACE__ if(ray_index == QUEUE_EMPTY_SLOT) { return; } ccl_global char *ray_state = kernel_split_state.ray_state; ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; ccl_global Ray *ray = &kernel_split_state.ray[ray_index]; ccl_global float3 *throughput = &kernel_split_state.throughput[ray_index]; #ifdef __BRANCHED_PATH__ if(!kernel_data.integrator.branched) { #endif if(IS_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER)) { ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index]; kernel_path_subsurface_accum_indirect(ss_indirect, L); /* Trace indirect subsurface rays by restarting the loop. this uses less * stack memory than invoking kernel_path_indirect. */ if(ss_indirect->num_rays) { kernel_path_subsurface_setup_indirect(kg, ss_indirect, state, ray, L, throughput); ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED); } } #ifdef __BRANCHED_PATH__ } #endif #endif /* __SUBSURFACE__ */ } CCL_NAMESPACE_END