/* * Copyright 2011-2015 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* Note on kernel_lamp_emission * This is the 3rd kernel in the ray-tracing logic. This is the second of the * path-iteration kernels. This kernel takes care of the indirect lamp emission logic. * This kernel operates on QUEUE_ACTIVE_AND_REGENERATED_RAYS. It processes rays of state RAY_ACTIVE * and RAY_HIT_BACKGROUND. * We will empty QUEUE_ACTIVE_AND_REGENERATED_RAYS queue in this kernel. * The input/output of the kernel is as follows, * Throughput_coop ------------------------------------|--- kernel_lamp_emission --|--- PathRadiance_coop * Ray_coop -------------------------------------------| |--- Queue_data(QUEUE_ACTIVE_AND_REGENERATED_RAYS) * PathState_coop -------------------------------------| |--- Queue_index(QUEUE_ACTIVE_AND_REGENERATED_RAYS) * kg (globals) ---------------------------------------| | * Intersection_coop ----------------------------------| | * ray_state ------------------------------------------| | * Queue_data (QUEUE_ACTIVE_AND_REGENERATED_RAYS) -----| | * Queue_index (QUEUE_ACTIVE_AND_REGENERATED_RAYS) ----| | * queuesize ------------------------------------------| | * use_queues_flag ------------------------------------| | * sw -------------------------------------------------| | * sh -------------------------------------------------| | */ ccl_device void kernel_lamp_emission(KernelGlobals *kg) { /* We will empty this queue in this kernel. */ if(ccl_global_id(0) == 0 && ccl_global_id(1) == 0) { kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS] = 0; } /* Fetch use_queues_flag. */ ccl_local char local_use_queues_flag; if(ccl_local_id(0) == 0 && ccl_local_id(1) == 0) { local_use_queues_flag = *kernel_split_params.use_queues_flag; } ccl_barrier(CCL_LOCAL_MEM_FENCE); int ray_index = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); if(local_use_queues_flag) { ray_index = get_ray_index(kg, ray_index, QUEUE_ACTIVE_AND_REGENERATED_RAYS, kernel_split_state.queue_data, kernel_split_params.queue_size, 1); if(ray_index == QUEUE_EMPTY_SLOT) { return; } } if(IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE) || IS_STATE(kernel_split_state.ray_state, ray_index, RAY_HIT_BACKGROUND)) { PathRadiance *L = &kernel_split_state.path_radiance[ray_index]; ccl_global PathState *state = &kernel_split_state.path_state[ray_index]; float3 throughput = kernel_split_state.throughput[ray_index]; Ray ray = kernel_split_state.ray[ray_index]; #ifdef __LAMP_MIS__ if(kernel_data.integrator.use_lamp_mis && !(state->flag & PATH_RAY_CAMERA)) { /* ray starting from previous non-transparent bounce */ Ray light_ray; light_ray.P = ray.P - state->ray_t*ray.D; state->ray_t += kernel_split_state.isect[ray_index].t; light_ray.D = ray.D; light_ray.t = state->ray_t; light_ray.time = ray.time; light_ray.dD = ray.dD; light_ray.dP = ray.dP; /* intersect with lamp */ float3 emission; if(indirect_lamp_emission(kg, &kernel_split_state.sd_DL_shadow[ray_index], state, &light_ray, &emission)) { path_radiance_accum_emission(L, throughput, emission, state->bounce); } } #endif /* __LAMP_MIS__ */ } } CCL_NAMESPACE_END