/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* This kernel initializes structures needed in path-iteration kernels. * This is the first kernel in ray-tracing logic. * * Ray state of rays outside the tile-boundary will be marked RAY_INACTIVE */ ccl_device void kernel_path_init(KernelGlobals *kg) { int ray_index = ccl_global_id(0) + ccl_global_id(1) * ccl_global_size(0); /* This is the first assignment to ray_state; * So we dont use ASSIGN_RAY_STATE macro. */ kernel_split_state.ray_state[ray_index] = RAY_ACTIVE; unsigned int my_sample; unsigned int pixel_x; unsigned int pixel_y; unsigned int tile_x; unsigned int tile_y; unsigned int work_index = 0; /* Get work. */ if(!get_next_work(kg, &work_index, ray_index)) { /* No more work, mark ray as inactive */ kernel_split_state.ray_state[ray_index] = RAY_INACTIVE; return; } /* Get the sample associated with the work. */ my_sample = get_work_sample(kg, work_index, ray_index) + kernel_split_params.start_sample; /* Get pixel and tile position associated with the work. */ get_work_pixel_tile_position(kg, &pixel_x, &pixel_y, &tile_x, &tile_y, work_index, ray_index); kernel_split_state.work_array[ray_index] = work_index; ccl_global uint *rng_state = kernel_split_params.rng_state; rng_state += kernel_split_params.offset + pixel_x + pixel_y*kernel_split_params.stride; ccl_global float *buffer = kernel_split_params.buffer; buffer += (kernel_split_params.offset + pixel_x + pixel_y * kernel_split_params.stride) * kernel_data.film.pass_stride; /* Initialize random numbers and ray. */ kernel_path_trace_setup(kg, rng_state, my_sample, pixel_x, pixel_y, &kernel_split_state.rng[ray_index], &kernel_split_state.ray[ray_index]); if(kernel_split_state.ray[ray_index].t != 0.0f) { /* Initialize throughput, L_transparent, Ray, PathState; * These rays proceed with path-iteration. */ kernel_split_state.throughput[ray_index] = make_float3(1.0f, 1.0f, 1.0f); kernel_split_state.L_transparent[ray_index] = 0.0f; path_radiance_init(&kernel_split_state.path_radiance[ray_index], kernel_data.film.use_light_pass); path_state_init(kg, &kernel_split_state.sd_DL_shadow[ray_index], &kernel_split_state.path_state[ray_index], &kernel_split_state.rng[ray_index], my_sample, &kernel_split_state.ray[ray_index]); #ifdef __SUBSURFACE__ kernel_path_subsurface_init_indirect(&kernel_split_state.ss_rays[ray_index]); #endif #ifdef __KERNEL_DEBUG__ debug_data_init(&kernel_split_state.debug_data[ray_index]); #endif } else { /* These rays do not participate in path-iteration. */ float4 L_rad = make_float4(0.0f, 0.0f, 0.0f, 0.0f); /* Accumulate result in output buffer. */ kernel_write_pass_float4(buffer, my_sample, L_rad); path_rng_end(kg, rng_state, kernel_split_state.rng[ray_index]); ASSIGN_RAY_STATE(kernel_split_state.ray_state, ray_index, RAY_TO_REGENERATE); } } CCL_NAMESPACE_END