/* * Copyright 2011-2017 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device void kernel_shader_sort(KernelGlobals *kg, ccl_local_param ShaderSortLocals *locals) { #ifndef __KERNEL_CUDA__ int tid = ccl_global_id(1) * ccl_global_size(0) + ccl_global_id(0); uint qsize = kernel_split_params.queue_index[QUEUE_ACTIVE_AND_REGENERATED_RAYS]; if(tid == 0) { kernel_split_params.queue_index[QUEUE_SHADER_SORTED_RAYS] = qsize; } uint offset = (tid/SHADER_SORT_LOCAL_SIZE)*SHADER_SORT_BLOCK_SIZE; if(offset >= qsize) { return; } int lid = ccl_local_id(1) * ccl_local_size(0) + ccl_local_id(0); uint input = QUEUE_ACTIVE_AND_REGENERATED_RAYS * (kernel_split_params.queue_size); uint output = QUEUE_SHADER_SORTED_RAYS * (kernel_split_params.queue_size); ccl_local uint *local_value = &locals->local_value[0]; ccl_local ushort *local_index = &locals->local_index[0]; /* copy to local memory */ for(uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) { uint idx = offset + i + lid; uint add = input + idx; uint value = (~0); if(idx < qsize) { int ray_index = kernel_split_state.queue_data[add]; bool valid = (ray_index != QUEUE_EMPTY_SLOT) && IS_STATE(kernel_split_state.ray_state, ray_index, RAY_ACTIVE); if(valid) { value = kernel_split_state.sd[ray_index].shader & SHADER_MASK; } } local_value[i + lid] = value; local_index[i + lid] = i + lid; } ccl_barrier(CCL_LOCAL_MEM_FENCE); /* skip sorting for cpu split kernel */ # ifdef __KERNEL_OPENCL__ /* bitonic sort */ for(uint length = 1; length < SHADER_SORT_BLOCK_SIZE; length <<= 1) { for(uint inc = length; inc > 0; inc >>= 1) { for(uint ii = 0; ii < SHADER_SORT_BLOCK_SIZE; ii += SHADER_SORT_LOCAL_SIZE) { uint i = lid + ii; bool direction = ((i & (length << 1)) != 0); uint j = i ^ inc; ushort ioff = local_index[i]; ushort joff = local_index[j]; uint iKey = local_value[ioff]; uint jKey = local_value[joff]; bool smaller = (jKey < iKey) || (jKey == iKey && j < i); bool swap = smaller ^ (j < i) ^ direction; ccl_barrier(CCL_LOCAL_MEM_FENCE); local_index[i] = (swap) ? joff : ioff; local_index[j] = (swap) ? ioff : joff; ccl_barrier(CCL_LOCAL_MEM_FENCE); } } } # endif /* __KERNEL_OPENCL__ */ /* copy to destination */ for(uint i = 0; i < SHADER_SORT_BLOCK_SIZE; i += SHADER_SORT_LOCAL_SIZE) { uint idx = offset + i + lid; uint lidx = local_index[i + lid]; uint outi = output + idx; uint ini = input + offset + lidx; uint value = local_value[lidx]; if(idx < qsize) { kernel_split_state.queue_data[outi] = (value == (~0)) ? QUEUE_EMPTY_SLOT : kernel_split_state.queue_data[ini]; } } #endif /* __KERNEL_CUDA__ */ } CCL_NAMESPACE_END