/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #include "kernel/film/aov_passes.h" CCL_NAMESPACE_BEGIN ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag, ccl_global float *render_buffer) { bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)); return ((render_buffer != NULL) && is_primary); } template ccl_device void svm_node_aov_color(KernelGlobals kg, ConstIntegratorGenericState state, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, ccl_global float *render_buffer) { IF_KERNEL_NODES_FEATURE(AOV) { const float3 val = stack_load_float3(stack, node.y); film_write_aov_pass_color(kg, state, render_buffer, node.z, val); } } template ccl_device void svm_node_aov_value(KernelGlobals kg, ConstIntegratorGenericState state, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, ccl_global float *render_buffer) { IF_KERNEL_NODES_FEATURE(AOV) { const float val = stack_load_float(stack, node.y); film_write_aov_pass_value(kg, state, render_buffer, node.z, val); } } CCL_NAMESPACE_END