/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #include "kernel/film/write_passes.h" CCL_NAMESPACE_BEGIN ccl_device_inline bool svm_node_aov_check(const uint32_t path_flag, ccl_global float *render_buffer) { bool is_primary = (path_flag & PATH_RAY_TRANSPARENT_BACKGROUND) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)); return ((render_buffer != NULL) && is_primary); } template ccl_device void svm_node_aov_color(KernelGlobals kg, ConstIntegratorGenericState state, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, ccl_global float *render_buffer) { IF_KERNEL_NODES_FEATURE(AOV) { const float3 val = stack_load_float3(stack, node.y); const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index); const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * kernel_data.film.pass_stride; ccl_global float *buffer = render_buffer + render_buffer_offset + (kernel_data.film.pass_aov_color + node.z); kernel_write_pass_float4(buffer, make_float4(val.x, val.y, val.z, 1.0f)); } } template ccl_device void svm_node_aov_value(KernelGlobals kg, ConstIntegratorGenericState state, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, ccl_global float *render_buffer) { IF_KERNEL_NODES_FEATURE(AOV) { const float val = stack_load_float(stack, node.y); const uint32_t render_pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index); const uint64_t render_buffer_offset = (uint64_t)render_pixel_index * kernel_data.film.pass_stride; ccl_global float *buffer = render_buffer + render_buffer_offset + (kernel_data.film.pass_aov_value + node.z); kernel_write_pass_float(buffer, val); } } CCL_NAMESPACE_END