/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #include "kernel/svm/color_util.h" CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_brightness( ccl_private ShaderData *sd, ccl_private float *stack, uint in_color, uint out_color, uint node) { uint bright_offset, contrast_offset; float3 color = stack_load_float3(stack, in_color); svm_unpack_node_uchar2(node, &bright_offset, &contrast_offset); float brightness = stack_load_float(stack, bright_offset); float contrast = stack_load_float(stack, contrast_offset); color = svm_brightness_contrast(color, brightness, contrast); if (stack_valid(out_color)) stack_store_float3(stack, out_color, color); } CCL_NAMESPACE_END