/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN /* Bump Eval Nodes */ ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset) { /* save state */ stack_store_float3(stack, offset + 0, sd->P); stack_store_float(stack, offset + 3, sd->dP); /* set state as if undisplaced */ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED); if (desc.offset != ATTR_STD_NOT_FOUND) { differential3 dP; float3 P = primitive_surface_attribute_float3(kg, sd, desc, &dP.dx, &dP.dy); object_position_transform(kg, sd, &P); object_dir_transform(kg, sd, &dP.dx); object_dir_transform(kg, sd, &dP.dy); sd->P = P; sd->dP = differential_make_compact(dP); } } ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset) { /* restore state */ sd->P = stack_load_float3(stack, offset + 0); sd->dP = stack_load_float(stack, offset + 3); } CCL_NAMESPACE_END