/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN /* Bump Eval Nodes */ ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset) { /* save state */ stack_store_float3(stack, offset + 0, sd->P); stack_store_float3(stack, offset + 3, sd->dP.dx); stack_store_float3(stack, offset + 6, sd->dP.dy); /* set state as if undisplaced */ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED); if (desc.offset != ATTR_STD_NOT_FOUND) { float3 P, dPdx, dPdy; P = primitive_surface_attribute_float3(kg, sd, desc, &dPdx, &dPdy); object_position_transform(kg, sd, &P); object_dir_transform(kg, sd, &dPdx); object_dir_transform(kg, sd, &dPdy); sd->P = P; sd->dP.dx = dPdx; sd->dP.dy = dPdy; } } ccl_device_noinline void svm_node_leave_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset) { /* restore state */ sd->P = stack_load_float3(stack, offset + 0); sd->dP.dx = stack_load_float3(stack, offset + 3); sd->dP.dy = stack_load_float3(stack, offset + 6); } CCL_NAMESPACE_END