/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN /* Clamp Node */ ccl_device_noinline int svm_node_clamp(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint value_stack_offset, uint parameters_stack_offsets, uint result_stack_offset, int offset) { uint min_stack_offset, max_stack_offset, type; svm_unpack_node_uchar3(parameters_stack_offsets, &min_stack_offset, &max_stack_offset, &type); uint4 defaults = read_node(kg, &offset); float value = stack_load_float(stack, value_stack_offset); float min = stack_load_float_default(stack, min_stack_offset, defaults.x); float max = stack_load_float_default(stack, max_stack_offset, defaults.y); if (type == NODE_CLAMP_RANGE && (min > max)) { stack_store_float(stack, result_stack_offset, clamp(value, max, min)); } else { stack_store_float(stack, result_stack_offset, clamp(value, min, max)); } return offset; } CCL_NAMESPACE_END