/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN /* Conversion Nodes */ ccl_device_noinline void svm_node_convert(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint from, uint to) { switch (type) { case NODE_CONVERT_FI: { float f = stack_load_float(stack, from); stack_store_int(stack, to, float_to_int(f)); break; } case NODE_CONVERT_FV: { float f = stack_load_float(stack, from); stack_store_float3(stack, to, make_float3(f, f, f)); break; } case NODE_CONVERT_CF: { float3 f = stack_load_float3(stack, from); float g = linear_rgb_to_gray(kg, f); stack_store_float(stack, to, g); break; } case NODE_CONVERT_CI: { float3 f = stack_load_float3(stack, from); int i = (int)linear_rgb_to_gray(kg, f); stack_store_int(stack, to, i); break; } case NODE_CONVERT_VF: { float3 f = stack_load_float3(stack, from); float g = average(f); stack_store_float(stack, to, g); break; } case NODE_CONVERT_VI: { float3 f = stack_load_float3(stack, from); int i = (int)average(f); stack_store_int(stack, to, i); break; } case NODE_CONVERT_IF: { float f = (float)stack_load_int(stack, from); stack_store_float(stack, to, f); break; } case NODE_CONVERT_IV: { float f = (float)stack_load_int(stack, from); stack_store_float3(stack, to, make_float3(f, f, f)); break; } } } CCL_NAMESPACE_END