/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #include "kernel/svm/noise.h" CCL_NAMESPACE_BEGIN /* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */ ccl_device_noinline float fractal_noise_1d(float p, float octaves, float roughness) { float fscale = 1.0f; float amp = 1.0f; float maxamp = 0.0f; float sum = 0.0f; octaves = clamp(octaves, 0.0f, 15.0f); int n = float_to_int(octaves); for (int i = 0; i <= n; i++) { float t = noise_1d(fscale * p); sum += t * amp; maxamp += amp; amp *= clamp(roughness, 0.0f, 1.0f); fscale *= 2.0f; } float rmd = octaves - floorf(octaves); if (rmd != 0.0f) { float t = noise_1d(fscale * p); float sum2 = sum + t * amp; sum /= maxamp; sum2 /= maxamp + amp; return (1.0f - rmd) * sum + rmd * sum2; } else { return sum / maxamp; } } /* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */ ccl_device_noinline float fractal_noise_2d(float2 p, float octaves, float roughness) { float fscale = 1.0f; float amp = 1.0f; float maxamp = 0.0f; float sum = 0.0f; octaves = clamp(octaves, 0.0f, 15.0f); int n = float_to_int(octaves); for (int i = 0; i <= n; i++) { float t = noise_2d(fscale * p); sum += t * amp; maxamp += amp; amp *= clamp(roughness, 0.0f, 1.0f); fscale *= 2.0f; } float rmd = octaves - floorf(octaves); if (rmd != 0.0f) { float t = noise_2d(fscale * p); float sum2 = sum + t * amp; sum /= maxamp; sum2 /= maxamp + amp; return (1.0f - rmd) * sum + rmd * sum2; } else { return sum / maxamp; } } /* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */ ccl_device_noinline float fractal_noise_3d(float3 p, float octaves, float roughness) { float fscale = 1.0f; float amp = 1.0f; float maxamp = 0.0f; float sum = 0.0f; octaves = clamp(octaves, 0.0f, 15.0f); int n = float_to_int(octaves); for (int i = 0; i <= n; i++) { float t = noise_3d(fscale * p); sum += t * amp; maxamp += amp; amp *= clamp(roughness, 0.0f, 1.0f); fscale *= 2.0f; } float rmd = octaves - floorf(octaves); if (rmd != 0.0f) { float t = noise_3d(fscale * p); float sum2 = sum + t * amp; sum /= maxamp; sum2 /= maxamp + amp; return (1.0f - rmd) * sum + rmd * sum2; } else { return sum / maxamp; } } /* The fractal_noise_[1-4] functions are all exactly the same except for the input type. */ ccl_device_noinline float fractal_noise_4d(float4 p, float octaves, float roughness) { float fscale = 1.0f; float amp = 1.0f; float maxamp = 0.0f; float sum = 0.0f; octaves = clamp(octaves, 0.0f, 15.0f); int n = float_to_int(octaves); for (int i = 0; i <= n; i++) { float t = noise_4d(fscale * p); sum += t * amp; maxamp += amp; amp *= clamp(roughness, 0.0f, 1.0f); fscale *= 2.0f; } float rmd = octaves - floorf(octaves); if (rmd != 0.0f) { float t = noise_4d(fscale * p); float sum2 = sum + t * amp; sum /= maxamp; sum2 /= maxamp + amp; return (1.0f - rmd) * sum + rmd * sum2; } else { return sum / maxamp; } } CCL_NAMESPACE_END