/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN /* Fresnel Node */ ccl_device_noinline void svm_node_fresnel(ccl_private ShaderData *sd, ccl_private float *stack, uint ior_offset, uint ior_value, uint node) { uint normal_offset, out_offset; svm_unpack_node_uchar2(node, &normal_offset, &out_offset); float eta = (stack_valid(ior_offset)) ? stack_load_float(stack, ior_offset) : __uint_as_float(ior_value); float3 normal_in = stack_valid(normal_offset) ? stack_load_float3(stack, normal_offset) : sd->N; eta = fmaxf(eta, 1e-5f); eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta; float f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta); stack_store_float(stack, out_offset, f); } /* Layer Weight Node */ ccl_device_noinline void svm_node_layer_weight(ccl_private ShaderData *sd, ccl_private float *stack, uint4 node) { uint blend_offset = node.y; uint blend_value = node.z; uint type, normal_offset, out_offset; svm_unpack_node_uchar3(node.w, &type, &normal_offset, &out_offset); float blend = (stack_valid(blend_offset)) ? stack_load_float(stack, blend_offset) : __uint_as_float(blend_value); float3 normal_in = (stack_valid(normal_offset)) ? stack_load_float3(stack, normal_offset) : sd->N; float f; if (type == NODE_LAYER_WEIGHT_FRESNEL) { float eta = fmaxf(1.0f - blend, 1e-5f); eta = (sd->flag & SD_BACKFACING) ? eta : 1.0f / eta; f = fresnel_dielectric_cos(dot(sd->I, normal_in), eta); } else { f = fabsf(dot(sd->I, normal_in)); if (blend != 0.5f) { blend = clamp(blend, 0.0f, 1.0f - 1e-5f); blend = (blend < 0.5f) ? 2.0f * blend : 0.5f / (1.0f - blend); f = powf(f, blend); } f = 1.0f - f; } stack_store_float(stack, out_offset, f); } CCL_NAMESPACE_END