/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once #include "kernel/svm/mapping_util.h" CCL_NAMESPACE_BEGIN /* Mapping Node */ ccl_device_noinline void svm_node_mapping(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint result_stack_offset) { uint vector_stack_offset, location_stack_offset, rotation_stack_offset, scale_stack_offset; svm_unpack_node_uchar4(inputs_stack_offsets, &vector_stack_offset, &location_stack_offset, &rotation_stack_offset, &scale_stack_offset); float3 vector = stack_load_float3(stack, vector_stack_offset); float3 location = stack_load_float3(stack, location_stack_offset); float3 rotation = stack_load_float3(stack, rotation_stack_offset); float3 scale = stack_load_float3(stack, scale_stack_offset); float3 result = svm_mapping((NodeMappingType)type, vector, location, rotation, scale); stack_store_float3(stack, result_stack_offset, result); } /* Texture Mapping */ ccl_device_noinline int svm_node_texture_mapping(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint vec_offset, uint out_offset, int offset) { float3 v = stack_load_float3(stack, vec_offset); Transform tfm; tfm.x = read_node_float(kg, &offset); tfm.y = read_node_float(kg, &offset); tfm.z = read_node_float(kg, &offset); float3 r = transform_point(&tfm, v); stack_store_float3(stack, out_offset, r); return offset; } ccl_device_noinline int svm_node_min_max(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint vec_offset, uint out_offset, int offset) { float3 v = stack_load_float3(stack, vec_offset); float3 mn = float4_to_float3(read_node_float(kg, &offset)); float3 mx = float4_to_float3(read_node_float(kg, &offset)); float3 r = min(max(mn, v), mx); stack_store_float3(stack, out_offset, r); return offset; } CCL_NAMESPACE_END