/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ #pragma once CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_math(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint result_stack_offset) { uint a_stack_offset, b_stack_offset, c_stack_offset; svm_unpack_node_uchar3(inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &c_stack_offset); float a = stack_load_float(stack, a_stack_offset); float b = stack_load_float(stack, b_stack_offset); float c = stack_load_float(stack, c_stack_offset); float result = svm_math((NodeMathType)type, a, b, c); stack_store_float(stack, result_stack_offset, result); } ccl_device_noinline int svm_node_vector_math(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint outputs_stack_offsets, int offset) { uint value_stack_offset, vector_stack_offset; uint a_stack_offset, b_stack_offset, param1_stack_offset; svm_unpack_node_uchar3( inputs_stack_offsets, &a_stack_offset, &b_stack_offset, ¶m1_stack_offset); svm_unpack_node_uchar2(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset); float3 a = stack_load_float3(stack, a_stack_offset); float3 b = stack_load_float3(stack, b_stack_offset); float3 c = make_float3(0.0f, 0.0f, 0.0f); float param1 = stack_load_float(stack, param1_stack_offset); float value; float3 vector; /* 3 Vector Operators */ if (type == NODE_VECTOR_MATH_WRAP || type == NODE_VECTOR_MATH_FACEFORWARD || type == NODE_VECTOR_MATH_MULTIPLY_ADD) { uint4 extra_node = read_node(kg, &offset); c = stack_load_float3(stack, extra_node.x); } svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, c, param1); if (stack_valid(value_stack_offset)) stack_store_float(stack, value_stack_offset, value); if (stack_valid(vector_stack_offset)) stack_store_float3(stack, vector_stack_offset, vector); return offset; } CCL_NAMESPACE_END