/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device_inline bool svm_node_aov_check(ccl_addr_space PathState *state, ccl_global float *buffer) { int path_flag = state->flag; bool is_primary = (path_flag & PATH_RAY_CAMERA) && (!(path_flag & PATH_RAY_SINGLE_PASS_DONE)); return ((buffer != NULL) && is_primary); } ccl_device void svm_node_aov_color( KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer) { float3 val = stack_load_float3(stack, node.y); if (buffer) { kernel_write_pass_float4(buffer + kernel_data.film.pass_aov_color + 4 * node.z, make_float4(val.x, val.y, val.z, 1.0f)); } } ccl_device void svm_node_aov_value( KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, ccl_global float *buffer) { float val = stack_load_float(stack, node.y); if (buffer) { kernel_write_pass_float(buffer + kernel_data.film.pass_aov_value + node.z, val); } } CCL_NAMESPACE_END