/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* Attribute Node */ ccl_device AttributeDescriptor svm_node_attr_init( KernelGlobals *kg, ShaderData *sd, uint4 node, NodeAttributeType *type, uint *out_offset) { *out_offset = node.z; *type = (NodeAttributeType)node.w; AttributeDescriptor desc; if (sd->object != OBJECT_NONE) { desc = find_attribute(kg, sd, node.y); if (desc.offset == ATTR_STD_NOT_FOUND) { desc = attribute_not_found(); desc.offset = 0; desc.type = (NodeAttributeType)node.w; } } else { /* background */ desc = attribute_not_found(); desc.offset = 0; desc.type = (NodeAttributeType)node.w; } return desc; } ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { NodeAttributeType type = NODE_ATTR_FLOAT; uint out_offset = 0; AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ /* Volumes * NOTE: moving this into its own node type might help improve performance. */ if (primitive_is_volume_attribute(sd, desc)) { const float4 value = volume_attribute_float4(kg, sd, desc); if (type == NODE_ATTR_FLOAT) { const float f = volume_attribute_value_to_float(value); stack_store_float(stack, out_offset, f); } else { const float3 f = volume_attribute_value_to_float3(value); stack_store_float3(stack, out_offset, f); } return; } #endif /* Surface */ if (desc.type == NODE_ATTR_FLOAT) { float f = primitive_surface_attribute_float(kg, sd, desc, NULL, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, f); } else { stack_store_float3(stack, out_offset, make_float3(f, f, f)); } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, f.x); } else { stack_store_float3(stack, out_offset, make_float3(f.x, f.y, 0.0f)); } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, average(float4_to_float3(f))); } else { stack_store_float3(stack, out_offset, float4_to_float3(f)); } } else { float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, average(f)); } else { stack_store_float3(stack, out_offset, f); } } } ccl_device void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { NodeAttributeType type = NODE_ATTR_FLOAT; uint out_offset = 0; AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ /* Volume */ if (primitive_is_volume_attribute(sd, desc)) { if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, 0.0f); } else { stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f)); } return; } #endif /* Surface */ if (desc.type == NODE_ATTR_FLOAT) { float dx; float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, f + dx); } else { stack_store_float3(stack, out_offset, make_float3(f + dx, f + dx, f + dx)); } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 dx; float2 f = primitive_surface_attribute_float2(kg, sd, desc, &dx, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, f.x + dx.x); } else { stack_store_float3(stack, out_offset, make_float3(f.x + dx.x, f.y + dx.y, 0.0f)); } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 dx; float4 f = primitive_surface_attribute_float4(kg, sd, desc, &dx, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, average(float4_to_float3(f + dx))); } else { stack_store_float3(stack, out_offset, float4_to_float3(f + dx)); } } else { float3 dx; float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, average(f + dx)); } else { stack_store_float3(stack, out_offset, f + dx); } } } ccl_device void svm_node_attr_bump_dy(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { NodeAttributeType type = NODE_ATTR_FLOAT; uint out_offset = 0; AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset); #ifdef __VOLUME__ /* Volume */ if (primitive_is_volume_attribute(sd, desc)) { if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, 0.0f); } else { stack_store_float3(stack, out_offset, make_float3(0.0f, 0.0f, 0.0f)); } return; } #endif /* Surface */ if (desc.type == NODE_ATTR_FLOAT) { float dy; float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, f + dy); } else { stack_store_float3(stack, out_offset, make_float3(f + dy, f + dy, f + dy)); } } else if (desc.type == NODE_ATTR_FLOAT2) { float2 dy; float2 f = primitive_surface_attribute_float2(kg, sd, desc, NULL, &dy); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, f.x + dy.x); } else { stack_store_float3(stack, out_offset, make_float3(f.x + dy.x, f.y + dy.y, 0.0f)); } } else if (desc.type == NODE_ATTR_FLOAT4 || desc.type == NODE_ATTR_RGBA) { float4 dy; float4 f = primitive_surface_attribute_float4(kg, sd, desc, NULL, &dy); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, average(float4_to_float3(f + dy))); } else { stack_store_float3(stack, out_offset, float4_to_float3(f + dy)); } } else { float3 dy; float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy); if (type == NODE_ATTR_FLOAT) { stack_store_float(stack, out_offset, average(f + dy)); } else { stack_store_float3(stack, out_offset, f + dy); } } } CCL_NAMESPACE_END