/* * Adapted from Open Shading Language with this license: * * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al. * All Rights Reserved. * * Modifications Copyright 2013, Blender Foundation. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sony Pictures Imageworks nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ CCL_NAMESPACE_BEGIN /* Blackbody Node */ ccl_device void svm_node_blackbody(KernelGlobals *kg, ShaderData *sd, float *stack, uint temperature_offset, uint col_offset) { /* Output */ float3 color_rgb = make_float3(0.0f, 0.0f, 0.0f); /* Input */ float temperature = stack_load_float(stack, temperature_offset); if (temperature < BB_DRAPER) { /* just return very very dim red */ color_rgb = make_float3(1.0e-6f,0.0f,0.0f); } else if (temperature <= BB_MAX_TABLE_RANGE) { /* This is the overall size of the table */ const int lookuptablesize = 956; const float lookuptablenormalize = 1.0f/956.0f; /* reconstruct a proper index for the table lookup, compared to OSL we don't look up two colors just one (the OSL-lerp is also automatically done for us by "lookup_table_read") */ float t = powf((temperature - BB_DRAPER) * (1.0f / BB_TABLE_SPACING), (1.0f / BB_TABLE_XPOWER)); int blackbody_table_offset = kernel_data.tables.blackbody_offset; /* Retrieve colors from the lookup table */ float lutval = t*lookuptablenormalize; float R = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); lutval = (t + 319.0f*1.0f)*lookuptablenormalize; float G = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); lutval = (t + 319.0f*2.0f)*lookuptablenormalize; float B = lookup_table_read(kg, lutval, blackbody_table_offset, lookuptablesize); R = powf(R, BB_TABLE_YPOWER); G = powf(G, BB_TABLE_YPOWER); B = powf(B, BB_TABLE_YPOWER); color_rgb = make_float3(R, G, B); } /* Luminance */ float l = linear_rgb_to_gray(color_rgb); if (l != 0.0f) color_rgb /= l; if (stack_valid(col_offset)) stack_store_float3(stack, col_offset, color_rgb); } CCL_NAMESPACE_END