/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN ccl_device void svm_node_brightness(ShaderData *sd, float *stack, uint in_color, uint out_color, uint node) { uint bright_offset, contrast_offset; float3 color = stack_load_float3(stack, in_color); decode_node_uchar4(node, &bright_offset, &contrast_offset, NULL, NULL); float brightness = stack_load_float(stack, bright_offset); float contrast = stack_load_float(stack, contrast_offset); float a = 1.0f + contrast; float b = brightness - contrast*0.5f; color.x = max(a*color.x + b, 0.0f); color.y = max(a*color.y + b, 0.0f); color.z = max(a*color.z + b, 0.0f); if(stack_valid(out_color)) stack_store_float3(stack, out_color, color); } CCL_NAMESPACE_END