/* * Copyright 2011, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ CCL_NAMESPACE_BEGIN /* Checker */ __device_noinline float svm_checker(float3 p, float scale) { p *= scale; /* 0.00001 because of unit sized stuff */ int xi = (int)fabsf(floor(0.00001f + p.x)); int yi = (int)fabsf(floor(0.00001f + p.y)); int zi = (int)fabsf(floor(0.00001f + p.z)); return ((xi % 2 == yi % 2) == (zi % 2))? 1.0f: 0.0f; } __device void svm_node_tex_checker(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) { uint co_offset, color1_offset, color2_offset, scale_offset; uint color_offset, fac_offset; decode_node_uchar4(node.y, &co_offset, &color1_offset, &color2_offset, &scale_offset); decode_node_uchar4(node.z, &color_offset, &fac_offset, NULL, NULL); float3 co = stack_load_float3(stack, co_offset); float3 color1 = stack_load_float3(stack, color1_offset); float3 color2 = stack_load_float3(stack, color2_offset); float scale = stack_load_float_default(stack, scale_offset, node.w); float f = svm_checker(co, scale); if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, (f == 1.0f)? color1: color2); if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f); } CCL_NAMESPACE_END