/* * Copyright 2011-2013 Blender Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ CCL_NAMESPACE_BEGIN /* Clamp Node */ ccl_device void svm_node_clamp(KernelGlobals *kg, ShaderData *sd, float *stack, uint value_stack_offset, uint parameters_stack_offsets, uint result_stack_offset, int *offset) { uint min_stack_offset, max_stack_offset, type; svm_unpack_node_uchar3(parameters_stack_offsets, &min_stack_offset, &max_stack_offset, &type); uint4 defaults = read_node(kg, offset); float value = stack_load_float(stack, value_stack_offset); float min = stack_load_float_default(stack, min_stack_offset, defaults.x); float max = stack_load_float_default(stack, max_stack_offset, defaults.y); if (type == NODE_CLAMP_RANGE && (min > max)) { stack_store_float(stack, result_stack_offset, clamp(value, max, min)); } else { stack_store_float(stack, result_stack_offset, clamp(value, min, max)); } } CCL_NAMESPACE_END